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July 17. 2023.
Gothic indie darling Vampire Survivors will be—please accept this pun—completely revamped after it receives a round of updates on August 17. That day, the roguelike bullet hell will receive co-op mode and the Steam version will move over to a new engine.

Reddit users who have tested the new engine in beta say it transforms Vampire Survivors into “a completely different game” in a great way. The hit reverse bullet hell is also getting Steam trading cards, profile backgrounds, and other digital items.
In June, poncle announced that the reverse bullet hell Vampire Survivors will finally be getting a couch co-op mode in August. Today we got a closer look at how it will work, along with the surprise announcement of new Steam-specific features that are actually live today.
Co-op play in Vampire Survivors is quite straightforward overall: It's the same as the singleplayer mode, but with more people. Naturally, some concessions have to be made to accommodate the crowd, and they were spelled out today on the Xbox News Wire. Each player in co-op mode must choose a different character—"Having 4 Poes, O’Soles or Sigmas on screen would simply make the universe implode," poncle senior marketing manager Geo Morgan explained—and while weapons can be chosen at will, the number of weapons you can carry depends on how many people are playing.

"This means for maximum survival time you’ll have to decide who picks which weapon, but for maximum chaos you could shut your eyes and select anything!" Morgan said.

Official Showcase:

Players will level up in turns rather than simultaneously. Should one player die, any XP they've earned will go to the next player in line. Death in co-op mode is not the end. A player who dies turns into a coffin, and will eventually revive as long as the coffin is kept clear of enemies. And because the action will remain on a single screen, just as it is in singleplayer mode, you'll "have to tactically agree with your teammates on where to go next and which spots on the map are best to fight your battles." Or get into big arguments about it, as the case may be. The couch co-op mode will also include a unique new item, the potentially ironically-named Friendship Amulet. "This item can appear on the level-up screen and will level-up a random weapon for each player," Morgan said. "Players will have to decide if they tactically (or selfishly) pick a level-up for a weapon of their choice or give the whole group a round of random level ups."

Vampire Survivor's couch co-op mode is set to go live on August 17. Ahead of that—as in, today—an update is coming to Steam that will add five Steam trading cards, six badges, five emoticons, and three profile backgrounds. The studio said that this is "just the first step," and that it will be looking into making more items like this in the future, presumably once the couch co-op update is out.
The transition to the new engine—which is the one the game already uses on mobile and Xbox—will take place on August 17, and Poncle promises it's been "thoroughly tested and runs better than the old one". I'm inclined to believe that; the Unity version has actually been accessible as a Steam beta for ages now, and the vast majority of feedback I've seen from people who have tried it out has been overwhelmingly positive. "New engine is amazing" reads a post from Reddit user Zealousideal-Try4666, who tried out the beta version of the new tech a few months ago. "The game runs perfectly and flawlessly even with hundreds of levels on limit break, it doesn't even stutter, it's like a completely different game, it's honestly unbelievable".

Source From: PcGamer.com
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